Break-In

Callen Shaw, Mike Pannone, completed 2004


Download Now!

Break In is a concept that omegagames has implemented many times, for multiple platforms. Mike Pannone's original concept was blended with "what callen could feasibly program at the time" to create a fun, addictive puzzler that anyone can enjoy. Your goal is to clear the screen of blocks, much like the classic "Breakout!" but there's a catch -- your paddle is taken away! Instead, you may rotate the blocks surrounding your ball to keep it inside the puzzle. Once the ball leaves the screen, or all blocks are cleared, the game is over.

Completion percentages above 80% are considered good, but can you become the master of Break-In and clear ALL of the blocks? Be sure to check out a later revision of Break In for PSP, entered in The Fourth Creation competition at ps2dev.org.

NOTE: Another version of this game exists. Made in C++ and SDL, I believe it is the best PC version of Break-In available -- but I don't know where the file is! When I get around to finding it I will post another link on this page.